I have avoided doing any reforging because I'm under the impression that you almost always have to enhance the item to make them worthwhile. That way, all game-styles are involved properly, in the game progression. Crafted armour and gear, could then be boosted a little re mods, and to give more customisation. Dungeons need to be brought back into game also.Ĭrafters then make ALL gear and weapons (except for a few special Boss Artefacts, and maybe a few lucky drops from the few special place still doing Itemisation style). The resources could be spread out all over the game. PvM mobs would be hunted for the resources to make Crafted armour and gear. The main thing I would have as drops from PvM, would be crafting ingredients, and resources, like Stygian Abyss. The bosses, would keep special artefacts, like cameos, tangles, cc's, all that sort of thing, create a unique Arty per region to make sure everything has something. I would stop all Item loot from dropping off most mobs (they can keep gold drops), except in certain places (T-Maps for one, you get more time to review the Items from a T-Chest, it is logical they could remain as is) - to not completely kill off that playstyle. Ok, had a quick further thought about this - well, this has been my concept forever to be honest. Please redo Greater Reforged, for better mods, more style of mods, and even greater customisation. Ultimately, I hate randomly generated systems, and would like far more control over Items. There you go please give me some loot in a different style. These two points in themselves, make me hate the current game system. Gearing characters, is meant to be a huge fun part of a game like this, and as far as I'm concerned, it comes nowhere near what it should be. PvMing for loot is a horrendous experience, and Crafting doesn't match up and is pointless. So quite frankly, however you look at it, from both sides of the system, I can't stand it. It is the most physically useless ever system in my opinion. ![]() ![]() In PvM you have to physically loot and check your way through a million items, with billions of mods, before you find anything useful. I completely get your point here and agree, but for me, this is every bit as frustrating. I've never yet found a weapon that had the properties I actually wanted. My characters weapons, both melee and archer, are all crafted imbued. Yes, some of my suits have the odd legendary, or greater, artifact piece, but the rest is crafted and imbued, to be able to actually get the mods I want and not a random mix of a couple I want, and 3 or more that I don't. ![]() The key words, for me, in this paragraph is 'with the right mods'. Legendary drops from monsters with the right mods totally pwns the imbuing crafted stuff in comparison. The more tecnical solution to imbuing in addition would be to allow more than 5mods pr item, and instead of cap of 15dci/hci and 12sdi increase to 20dci/hci 20sdi.
0 Comments
Leave a Reply. |