![]() Some cards like ] and ] are definite shoe ins. The morphs act almost like little eldrazi while they are face down. I took my list into more of a colorless creatures theme throwing in Kozilek as a hidden commander. Kadena is my favorite commander currently. I’ll post more once I can browse your post easier and review my deck list. With the buffs you get from cards like Muraganda Petroglyphs, letting them get through untouched is excellent. ] has a high CMC, but makes it so only Artifact creatures can block your morphs. But Morphs don’t have a name, and thus can’t share a name with anything. ] is amazing card draw in Commander anyway. This allows you to have plenty of mana available to flip your morphs, or play extra cards on your opponents’ turns with a Flash enabler. While it does apply to your opponents as well, it gives you the effects of Seedborn Muse and Wilderness Reclamation of untapping your lands after each turn. This is huge and allows you to spiral out of control pretty quickly. So if you have a card like ], ], or ] (or even ], although it’s not as good due to the ability cost) you can play a free Morph and get a free card draw on every opponent’s turn. Kadena’s cost reduction is applied on every turn, not just your own. What I’m going to go over now is just a quick overview while I’m on mobile, I’ll get into more detail once I’m back at my computer.įirst, I’m not seeing anything in your list that gives you the ability to play at Flash speed. How many times are there exactly six creatures you care about out? Few, probably, which means you're either wasting potential or overspending Mana most of the time.Īlso, try to look at your lower CMC cards and figure out which ones are big deck enablers ( Ainok Survivalist is a great utility creature and a Morph staple) and how many are just there because they were in the precon/you own them/you like them/it worked well for you this one time/you like the art/whatever (Horizon Chimera, I'm guessing). Hex is a great example- it's not a bad effect, but the Mana is inefficient. See how many of your high-CMC cards meet that. A good rule of thumb is, 5-mana spells should impact the game in a big way, 6 Mana spells should threaten to either win or produce enough value/advantage that they you will win eventually, and 7+ Mana spells should provide enough advantage that one or two turns on the table should be in a winning spot. To make room, go to your TappedOut list and sort by type, and then within each type by CMC and look at the high ones. Tasigur the Golden Fang, Muldrotha the Gravetide, Bolas's Citadel, Meren of Clan Nel Toth, Gravewaker, Chainer Dementia Master, Sire of Stagnation, Nezahal Primal Tide, Baleful Force, Prime Speaker Vannifar, Yisan the Wanderer Bard, Edric Spymaster of Trest, Vilis Broker of Blood, Tatyova Benthic Druid, Llanowar Elves, Fyndhorn Elves, Elvish Mystic, Elves of Deep Shadow Talisman of resilience, Talisman of Curiosity (Talisman of Dominance exists, for conpletionism, but the price is higher and it's not worth it at $7 on a tight budget Golgari Signet, Dimir Signet, Simic Signet (I'm still pretty new to Magic so they may not make total sense)Īlso, here's the current deck but with 14 or so cards removed that i didn't feel were very synergistic with the deck ![]() ![]() I also went through and found some cards I think may be beneficial. I would like to keep the deck morph heavy as well as making my 2/2 face-downs a bit more of a threat. (I tend to end up with little to no cards in hand) The main issue im having is ramp (at least 75% of the time im 2 turns back by turn 6 or so.) i also feel like there isnt currently enough draw effects in the deck. we play what i would call semi-compentitive it is primarily used as a multiplayer (usually 3 people) deck. Looking to make my deck a bit more effective in my local meta. Looking to upgraqde my first ever pre-con deck that I bought roughly a year ago.
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