GemCraft: Labyrinth uses the term "summoning" throughout the game. a wave with 100 HP angered with a grade 5 gem, which is supposed to add +30% HP, getting +31 HP instead. Note that the game uses the ceiling function, which combined with the inaccuracy of floating point numbers, can result in e.g. Note that the HP, armor and score percentages are based on the current value including any previous anger cast. Number of monsters: +Grade*2+3 (+0 if already angered at least 20 times).The effect of angering only depends on the grade of the gem. 1.3 GemCraft Chapter 2: Chasing Shadowsįormula In GemCraft Chapter 0: Gem of Eternity Īngering was introduced in GemCraft Chapter 0: Gem of Eternity.1.1 In GemCraft Chapter 0: Gem of Eternity.It will also boost the power of Y over R gems. If you don’t use a tower at all, you will never have to worry about monsters not getting to your mana traps. > That way if you make the gem to powerful to soon you still have enough mana to summon monsters as many as you want instead of unsocketting the tower to let monsters come into the mana traps. A minor reason to use O is because you’re gonna need it for your mana traps anyway, so you won’t have to unlock other gem types in order to create your kill gem. If you add blue, it won’t be gone until G22 green, even longer, but I don’t want to test exactly when it disappears. If you add only Y/L to a Y/L/O gem, the O compontent will be completely squashed at G12. The main reason is that it is an easy gem to completely squash out. Then why do people suggest orange if you don’t want mana gain? So the amount of O to add is as little as possible, or in other words to squash it out. You don’t really want (or need) the mana gain however, you want the increase in damage and speed, both which increase the DPS of the gem. Triple gems are more powerful than dual if you have triple gem mastery. The correct answer is that it is tied to what StaticUniverse said. It’s not a bad theory, because mana gain really is key to beating any endurance. Having a kill gem with some amount of mana gain in it will help if that situation comes up. > At higher lvls of a gem, where your kill gem is mowing through the monsters before they get on screen to your mana field, you only get kill mana. PS: For anyone that want’s to try something similar, I had to start off with a red+lime lvl 1 gem and combine it with only yellow gems up to lvl 6, a lvl 7 yellow +lime, yellow only up to 13 before red disappeared. I had gem lvl off but I new it was around 1m min damage turning point before red started losing it’s punch. At lvl 23 the yellow/lime gem does roughly 12m-300m more damage per target. Also reduced lime to be closer to roughly 7/8 yellow and 1/8 lime. Naterual Q1 & Static: I never thought about it that way before, new screen shot to compare similarly lvled and spoofed yellow/lime gem. That way if you make the gem to powerful to soon you still have enough mana to summon monsters as many as you want instead of unsocketting the tower to let monsters come into the mana traps. Naterual Q2: At higher lvls of a gem, where your kill gem is mowing through the monsters before they get on screen to your mana field, you only get kill mana. But I can say for certain that a yellow/lime is way bellow the damage (and lower range/firing speed because of 2x color) then an equally lvled yellow/red/lime gem. Still in the middle of the run, got screen shots of killing gem at wave 10, 20, and 40 and then going to do a comparison of another run up to waves 10,20 and 40 with a yellow/lime gem. I’ll do a quick run and see what the difference between a yellow/lime and a yellow/red/lime gem is. And it makes getting through the early waves a whole lot easier, especially with 10x hp.īut to answer your actual question, there would be no less damage from yellow (at least compared in context to this topic) because previous suggestions were mixing orange instead of red. Really up to around lvl 30 gem when your min damage is around 1m does it even become worthwhile to consider switching. But again for lower lvls the amount of damage done by yellow is far less then the damage done by red. I do a gem of 5/8 yellow, 2/8 red and 1/8 lime.
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